By Stuart Abrahams, Think IT
New book series introduces entrepreneurship to children
Exciting new KS2 courses develop and present core reading and writing skills
Teachers across the country have been invited to share their views on the new Internet Safety Strategy green paper, in a number of focus groups organised by the London Grid for Learning (LGfL TRUSTnet) on behalf of the Department for Digital, Culture, Media and Sport (DCMS).
An East London teacher will be flying to Switzerland in the New Year, after winning a science and nutrition competition for primary schools.
Sally Peckover, from Redlands Primary School in Stepney Green, was the winner of Food for Thought, a UK-wide competition organised by Discovery Education and Alimentarium Foundation as part of a drive to boost children’s learning about food.
As news comes that BAFTA is to hold its first dedicated careers event for teachers and careers advisers – The BAFTA Creative Careers Showcase – we caught up with Tim Hunter, BAFTA’s Director of Learning and New Talent, to ask why such an event is necessary and what the organisation is hoping it will achieve…
UCAS has launched a series of innovative online courses to help today’s students, and the people who advise them, navigate the tricky business of deciding what to do when they leave secondary education.
Young people have a greater range of options than ever before when considering their next steps after school or college, and most rely on busy teachers or parents and carers for advice and guidance.
Issues around technology procurement, measurement and adoption have prompted industry heavyweights to call on Government to produce a digital strategy for schools.
With the start of the new school year, BVS ECOtouch screens have launched their new wireless ready ETA series interactive touch screens. These screens are designed and developed in the UK with direct input from Head Teachers and Network Managers.
Digital Schoolhouse, the non-profit programme delivered by Ukie, the trade body for the UK’s games and interactive entertainment industry, hosted a panel debate with industry bodies and students in order to help tackle the digital skills gap. The panellists discussed the role that the technology and games industries could play in helping schools addressing the current shortage.