Headteacher Magazine, guide to services and products for UK Schools
Irish virtual/augmented reality (VR/AR) software firm, Immersive VR Education (IVRE), has been shortlisted for the BETT Awards 2019 in the following categories:
By Ash Merchant, Education Director at Fujitsu UK & Ireland
Recently, London has been named the Artificial Intelligence (AI) growth capital of Europe. With so many opportunities facilitated by technology, there’s no question that businesses play a pivotal role in perpetuating its importance.
The technology-savvy students of today are digital natives — meaning they grew up using technology that we could scarcely have imagined just twenty or thirty years ago. Given that using computers, tablets, and resources like the internet are second nature to today’s students, it’s hardly surprising that tech is starting to play such a key role in how they learn.
Virtual Reality Learning: A Technological Innovation for Education
When it comes to classroom study, learning processes are constantly evolving and new developments in technology means that many education practices can be eased through these new innovations. One particular technology which has been changing the face of education and improving learning methods lately is Virtual Reality technology.
As technology becomes ingrained in day-to-day lessons, teachers feel that the next step in ICT – virtual reality (VR) – will benefit learning by enhancing engagement in lessons and raising attainment.
According to global technology group Lenovo (HKSE: 992) (ADR: LNVGY), 94% of teachers can see how their lessons can be enhanced by the technology and nearly half (42%) estimate it will be commonplace in the next five years.
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