ICT

Saving kittens to learn the language of coding!

coding

Unique new game teaches real-life coding and prepares Students for their future

 

Ever considered there might be a connection between kittens and coding? Of course not, because there wasn’t one…until now! 

Erase All Kittens (E.A.K.) is a revolutionary new web-based platform game designed to prepare children, aged eight to 14, for 21st Century degrees and careers. It teaches students computational thinking and professional coding languages such as HTML, and engages more girls by using a highly gamified, story-driven approach. cave level

New website launched to help schools link up with parents

A new website designed to boost communication between parents and teachers has been released.

EES for Schools has announced the launch of its new website, Target Tracker Link. 

The site will work alongside existing Target Tracker software that is already being used by a quarter of UK schools. 

This new site will enable teachers to create pupil observation reports while in the classroom or by using the app while on the go. 

Once the reports have been completed, they will be quality checked before being made available to parents. 

Other family members can also be granted access to the reports.

Schools can also customise the way in which parents see observations by including school branding or logos.

The Marks are In: The Biggest Edtech Trends in 2016 and What’s in Store for 2017

A whopping 71% of primary schools and 76% of secondary schools in the UK utilise tablets in the classroom, according to a British Education Studies Association (BESA) survey. As technology and education continues to go hand-in-hand, it’s critical to look back at the biggest edtech trends of this past year to understand how they will evolve and create a lasting impact in 2017.

The demise of BYOD

How higher education is embracing technology

Ipad in school

University fees are rising as competition for places at the leading institutions heats up. As a result, students are – more than ever before - looking to maximise on their higher education experiences meaning universities are having to continuously improve to meet their needs. With Generation Y anticipated to drive the economy forward as the digital creators of the future, students have identified the importance of having the relevant technology skills and access to the latest equipment to adopt new ways of learning.  

primary school teachers see a digital future for their pupils

– but they feel under-equipped to prepare them for it

GB primary school teachers feel strongly that tech literacy will underpin their pupils’ futures, according to a new study from BT and Ipsos MORI. 78% think it’s as important as reading and writing, and 92% say tech skills will be needed for all careers from now on. 97% believe it’s their role to prepare kids for a digital future – but only 25% strongly agree that they’re equipped to do so. That’s a major challenge for the next generation, as young people grow up into a world shaped by technology. 

Sony Professional Solutions Europe to showcase its latest education solutions at BETT 2017

Sony

The way students learn and educators teach is changing at an unprecedented pace, with 49% of educators believing the foreseeable future will bring significant changes to the way they teach*. The learning environment has moved beyond a dedicated physical space and is more interactive and social than ever before, with educators increasingly taking on a facilitator role. 

With this in mind, Sony will be showcasing solutions at Bett 2017 that enable educational institutions to create and present engaging content that inspires students to work collaboratively both on and off campus. 

Child internet safety summit

Child internet safety summit

On Tuesday, 29th November 2016, the annual Child Internet Safety Summit will discuss crucial issues facing parents all over the UK in a bid to improve the way in which we protect our children online. The NSPCC recently revealed that a whole generation is at risk of being ‘stripped of their childhoods’ with shocking statistics showing that 53% of 11-16 year olds have seen porn online. 

The Child Internet Safety Summit aims to arm front line practitioners with the knowledge they need to assist children and teens as they explore the digital world. The Summit has become an integral part of schools’ calendar and it’s a vital way of ultimately communicating to parents and carers ways in which to keep their children safe in this the digital world. 

Child internet safety summit

On Tuesday, 29th November 2016, the annual Child Internet Safety Summit will discuss crucial issues facing parents all over the UK in a bid to improve the way in which we protect our children online. The NSPCC recently revealed that a whole generation is at risk of being ‘stripped of their childhoods’ with shocking statistics showing that 53% of 11-16 year olds have seen porn online. 

The Child Internet Safety Summit aims to arm front line practitioners with the knowledge they need to assist children and teens as they explore the digital world. The Summit has become an integral part of schools’ calendar and it’s a vital way of ultimately communicating to parents and carers ways in which to keep their children safe in this the digital world. 

Classroom Connections: Delivering Value to Digital Natives

Sam Blyth

The Facebook Generation, as the media calls it, demands access to the newest and and shiniest technology in the classroom. Students want to pick up their exam results at midnight and begin their morning's work on the bus, before the school day even starts. They want access to information quickly, and they want it to be easy to consume wherever they are. Put simply, these “digital natives” are always on—and they expect the same from their education experience.

The award winning Cubetto Playset now available

Cubetto Playset

Cubetto is a Montessori-approved coding toy, designed to help children aged three years and up to write their first programs using a friendly wooden robot, powered by a revolutionary coding language made of tangible blocks, instead of text on screens.

Cubetto represents a significant benchmark in the field of computer programming, as it significantly lowering the age barrier for learning to code by removing a screen based interaction.

The aim of the toy is to control Cubetto, a friendly wooden robot who likes to be told where to go and how to get there, by creating sequences of instructions (programs) using the colourful blocks placed on Cubetto’s “board” or “control panel”: cubet.to/hands-on-coding 

The Importance of Hands on Learning in Schools

Alex Dalton, Managing Director of woodworking machinery specialists Daltons Wadkin, takes a look at the importance of hands on learning, and why subjects such as Design and Technology are important.

I think the best example to outline why hands on learning is hugely important is when trying to teach someone to ride a bicycle. You can try and teach them in a classroom, but to actually learn, they should go out and actually ride it. 

There is the argument that learning from books or academics is the best way to learn, however you can’t ride a bike from reading a book, no matter the number of books you read about cycling, you are still likely to fall off the first time you try!